Small Error in v0.0.4


Hey there, awesome purchaser of the pack!

While working on the video I noticed that there is a small error in the code. Since it's so small, I will include it in the next version release.

I will point it out in case you want a quick fix sooner:

  • Location: MasterClient.cs line 28
  • Problem: PhotonNetwork.PlayerList.Length
  • Fix: change with PhotonNetwork.CurrentRoom.PlayerCount
  • Issue: instead of checking the players from the room, it checks the players from the server -- which might be more. It worked when initial testing because I was testing with one room

Note: this will come fixed in the next version

Thanks for the understanding and have a great day!

Best,

Adrian.

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